Ring system

Three rings, one number that decides everything.

The rings are the soul of the game. Every plant inside a ring is multiplied by that ring's value, before mutation and saw multipliers stack. Knowing which seed belongs in which zone is half the game.

The harvest formula

Every dollar in this game flows through one equation. The ring multiplier sits inside it.

FinalPrice = unit × 1.25^(level-1) × cashMul × mutationMul × ringMul × (1 + sawBonus / 7)

Notice the placement: ringMul and mutationMul multiply each other. A Rainbow (5×) on the Outer Ring (19×) gives a flat 95× on the unit price.

The three rings

Each ring unlocks in order. You can't put endgame seeds on the Outer Ring until you've earned the upgrade.

Base Ring

Step 1
7×

Early game

Starting ring every player begins with. Best for fast-turnover Common and Uncommon crops.

Plant here

CarrotBeetrootWheatMelonWatermelon

Fast-turnover Common and Uncommon crops. The 7× multiplier turns 3-second carrots into cheap cash flow you can sink into rerolls.

Middle Ring

Step 2
13×

Mid game

+85.7% over Base Ring. Reserve for Epic and Legendary seeds once income stabilizes.

Plant here

CabbageGrapeCornSunflowerMangoMushroom

Reserve for Rare, Epic and Legendary seeds. The +85.7% bump over Base Ring pays for itself once income stabilises and you're rolling 30k+ unit prices.

Outer Ring

Step 3
19×

Late game

Endgame ring at 19x. +46.2% over Middle, +171% over Base. Reserve for Exotic and Transcended crops.

Plant here

AppleDiamond BlossomMoonflowerGhost PepperVoid Fruit

Endgame zone. +46.2% over Middle, +171% over Base. Reserve for Prismatic, Divine, Exotic, and Transcended drops. Stack with Rainbow or Honeycomb for the real multiplier explosion.

Same seed, three rings

Pineapple (40k unit price) at Level 10, no mutation, no saw bonus, no cash multiplier.

RingMultiplierHarvest value
Base Ring7×$2,086,163
Middle Ring13×$3,874,302
Outer Ring19×$5,662,441