Mutation reference

Every mutation, from 1.5× to 6.5×.

Twenty-one mutations are in the game. Most are linked to weather events; Cosmic (8×), Bubblegum (9×), Fire (10×), and Eclipse (12×) are spray-only. Effective per-plant rate is the product of event chance and per-roll chance.

Eclipse

Triggered by Eclipse Spray

12×
Harvest multiplier

The highest multiplier in the game at 12x. Eclipse Spray sits at the top of the Gear Shop at $50Qn, well beyond Fire Spray, making it a pure endgame purchase.

Per-roll chance
0%
Spray (cash)
$50000000.0T
Spray (Robux)
-

Fire

Triggered by Fire Spray

10×
Harvest multiplier

Update 4 spray-only mutation. Applied with Fire Spray from the Gear Shop at $1qd — the highest multiplier you can buy until Eclipse.

Per-roll chance
0%
Spray (cash)
$1000.0T
Spray (Robux)
-

Arcane

Triggered by Wizard Pass

10×
Harvest multiplier

Update 9 spray-only mutation that ties Fire at 10x. The Arcane Spray comes from the Wizard Event Pass rather than the Gear Shop; the Wizard Toad pet also applies it at 5% every 360 seconds.

Per-roll chance
0%
Spray (cash)
Event only
Spray (Robux)
-

Carnival

Triggered by Carnival Spray

9.5×
Harvest multiplier

Update 5 (Carnival) spray-only mutation. Applied with the Carnival Spray — a Rare single-use drop from Spray Crates (~0.5%) earned via Carnival Pass Tier 11 or Carnival Crate spins, not sold in the Gear Shop. Reported at 9–9.5x across sources (Pro Game Guides 9.5x; Sportskeeda/SportsRant 9x).

Per-roll chance
0%
Spray (cash)
Event only
Spray (Robux)
-

Bubblegum

Triggered by Bubblegum Spray

9×
Harvest multiplier

Update 4 spray-only mutation. Applies a 9x multiplier via Bubblegum Spray from the Gear Shop.

Per-roll chance
0%
Spray (cash)
$250.0T
Spray (Robux)
-

Cosmic

Triggered by Cosmic Spray

8×
Harvest multiplier

Elite 8x multiplier. Added in Update 3. Spray-only — no weather event triggers it. Also obtainable from Composter or Plant Rush shop (25,000 tokens).

Per-roll chance
0%
Spray (cash)
$25.0T
Spray (Robux)
R$ 849

Liberty

Triggered by Bald Eagle

7.5×
Harvest multiplier

Update 9 Fourth of July mutation. Applied by the Liberty Spray from Uncle Sam quests 2 and 4, or by the Bald Eagle pet at 2.5% every 600 seconds. The spray was limited to the event week, but the pet keeps producing Liberty afterwards.

Per-roll chance
2.5%
Spray (cash)
Event only
Spray (Robux)
-

Honeycomb

Triggered by Bee Swarm

6.5×
Harvest multiplier

Second-highest multiplier. Event-only from the Queen Bee event (0.5% per plant roll).

Per-roll chance
0.5%
Event activation
0%
Effective rate (per plant, per cycle)
0.0000%
Spray (cash)
Event only
Spray (Robux)
-

Magic

Triggered by Wizard Event

6.5×
Harvest multiplier

Update 9 event mutation. Rains down on your farm at random while a Magic Crystal blessing is active during the Wizard Event. Per-plant roll chance is not published.

Per-roll chance
0%
Spray (cash)
Event only
Spray (Robux)
-

Meteor

Triggered by Meteor Shower

6×
Harvest multiplier

Event-only mutation from Meteor Shower weather. Per-plant roll chance is not published; the wiki lists it as unknown rather than zero.

Per-roll chance
0%
Spray (cash)
Event only
Spray (Robux)
-

Rainbow

Triggered by Galaxy

5×
Harvest multiplier

Premium 5x multiplier. Galaxy events are rare (4%) so most players buy the spray at $1T.

Per-roll chance
1%
Event activation
4%
Effective rate (per plant, per cycle)
0.04%
Spray (cash)
$1.0T
Spray (Robux)
R$ 279

Admin

Triggered by Admin Abuse

5×
Harvest multiplier

Limited event mutation available during Build A Ring Farm admin-abuse sessions, which run weekly from the Saturday update. Cannot be upgraded by pets.

Per-roll chance
1%
Spray (cash)
Event only
Spray (Robux)
-

Farm

Triggered by Mega Farm

4×
Harvest multiplier

Event-only 4x mutation from the Trucker/Mega Farm event. Cannot be bought in the Gear Shop — apply it instantly with a Trucker Spray, an exclusive A/S/S+ grade reward from the Trucker NPC.

Per-roll chance
1.5%
Event activation
1.5%
Effective rate (per plant, per cycle)
0.02%
Spray (cash)
Event only
Spray (Robux)
-

Starfall

Triggered by Starfall Griffin

4×
Harvest multiplier

Pet-applied mutation from the limited Divine Starfall Griffin. Unlike standard mutations, Starfall stacks on top of an existing one — additively, so Fire plus Starfall is 14x rather than 40x.

Per-roll chance
17.75%
Spray (cash)
Event only
Spray (Robux)
-

Alien

Triggered by UFO

3.25×
Harvest multiplier

Event-only mutation. Cannot be purchased. Triggers during Alien Invasion events.

Per-roll chance
2.5%
Event activation
2.5%
Effective rate (per plant, per cycle)
0.06%
Spray (cash)
Event only
Spray (Robux)
-

Radioactive

Triggered by Nuclear

3×
Harvest multiplier

Triples crop value. Best target after Void for mid-to-late game scaling.

Per-roll chance
2%
Event activation
7%
Effective rate (per plant, per cycle)
0.14%
Spray (cash)
$100.0B
Spray (Robux)
R$ 159

Vine

Triggered by Plant Rush Golem

3×
Harvest multiplier

Pet-applied mutation from the Plant Rush Golem. Like Starfall, it stacks additively on top of an existing mutation instead of replacing it, so a Fire plant that picks up Vine sells at 13x.

Per-roll chance
1.5%
Spray (cash)
Event only
Spray (Robux)
-

Void

Triggered by Black Hole

2.25×
Harvest multiplier

Major milestone mutation. The jump from Wet to Void is one of the best value upgrades in the game.

Per-roll chance
3%
Event activation
12%
Effective rate (per plant, per cycle)
0.36%
Spray (cash)
$10.0B
Spray (Robux)
R$ 79

Autumn

Triggered by Harvest

2×
Harvest multiplier

Doubles harvest value. Triggers during Autumn weather events.

Per-roll chance
3.5%
Event activation
15%
Effective rate (per plant, per cycle)
0.53%
Spray (cash)
$1.0B
Spray (Robux)
R$ 70

Frozen

Triggered by Blizzard

1.75×
Harvest multiplier

Mid-tier boost from Blizzard events. Pairs well with mid-rarity Epic crops.

Per-roll chance
4%
Event activation
20%
Effective rate (per plant, per cycle)
0.80%
Spray (cash)
$750.0M
Spray (Robux)
R$ 59

Wet

Triggered by Rain

1.35×
Harvest multiplier

Entry-level boost. Cheap, frequent, and the most practical first mutation for early-game farms.

Per-roll chance
8%
Event activation
40%
Effective rate (per plant, per cycle)
3.20%
Spray (cash)
$10.0M
Spray (Robux)
R$ 35

Weather event cheat sheet

How often each event fires, and what the per-plant mutation rate looks like inside it.

EventActivationPer-rollMutationMultiplier
Rain
40%8%wet1.35×
Blizzard
20%4%frozen1.75×
Autumn
15%3.5%autumn2×
Black Hole
12%3%void2.25×
Nuclear
7%2%radioactive3×
Galaxy
4%1%rainbow5×
Alien Invasion
2.5%2.5%alien3.25×
Trucker
1.5%1.5%farm4×
Plant Rush
0%0%0×
Queen Bee
0%0.5%honeycomb6.5×

Mutation guide

How to choose the right mutation

The best mutation depends on how controllable it is, what it costs, and whether the target seed is valuable enough to repay the spray or event time.

Best free target

Honeycomb is the strongest event-only mutation, but it depends on Bee Swarm. Keep plots full while online instead of planning your entire build around a rare event.

Best practical spray

Rainbow remains the first practical endgame spray because it is available in the Gear Shop and multiplies Outer Ring seeds by 95x before other bonuses.

Best premium ceiling

Fire, Bubblegum, and Cosmic sit above Rainbow by multiplier, but their cash cost only makes sense on your highest unit-price seeds.

Best mid-game bridge

Void and Radioactive are the bridge from Wet to endgame. Use them on Middle Ring value seeds before tying up cash in premium sprays.

Frequently asked questions

How do I get the Rainbow mutation?

Rainbow (5x) comes from Galaxy weather events (~4% chance per cycle, 1% per-plant roll). Effective rate: 0.04% per plant. You can skip the wait by buying Rainbow Spray from the Gear Shop for $1T cash or 279 Robux.

How do I get the Honeycomb mutation?

Honeycomb (6.5x) only comes from Bee Swarm events (~0.5% per cycle, 1.5% per plant). There is no Honeycomb Spray in the shop. Stay online with all plots planted to catch Bee Swarm when it fires.

What is the best mutation?

Eclipse (12x) is the highest multiplier, followed by Fire and Arcane tied at 10x, then Carnival (9.5x) and Bubblegum (9x). Rainbow (5x) is still the practical first endgame spray because it costs $1T.

Can I remove a mutation and reapply a better one?

Yes. Acid Spray ($1M cash / 19 Robux) removes the current mutation. Only use it when you can afford the replacement spray.

Can mutations stack in Build A Ring Farm?

Usually not — each plant holds one mutation and a new one overwrites the old. The exception is the two pet-applied mutations: Starfall (4x) from the Starfall Griffin and Vine (3x) from the Plant Rush Golem, which land on top of an existing mutation. That stacking is additive, not multiplicative, so Fire plus Starfall sells at 14x rather than 40x. Mutation multipliers do multiply with the ring and cash multipliers (Outer Ring 19x × Rainbow 5x = 95x).

Why are my mutations not working?

Three usual causes. 1) Slot rules: each plant holds one mutation — new sprays overwrite the old one, and a cheaper spray won't replace a stronger mutation without Acid Spray ($1M) first. 2) Odds: event mutations roll at only 0.5–8% per plant, so most of your farm staying unmutated each event is expected. 3) Pet passives: Hydra and Mammoth upgrades cycle every 10 minutes and are chance-based. If an ability truly stops responding after an update, rejoin the server to re-register it.

See what a mutation is worth on your farm.

Pop a mutation into the calculator with your current seed and ring to compare side-by-side.