All seeds

Epic

Citrus

Citrus stats

Rarity
Epic
Unit price (Lv 1)
$700
Grow time
19s
Roll chance
1 in 2.6k
Seed cost
$850k
Source
Rolling
Income per second
$36.84/s
Unit price rank
61 of 88

Evidence and source scope

Primary structural source
BARF Fandom: Plants
Source verification date
July 29, 2026
Record evidence status
Not recorded per item

This identifies the dataset source scope, not a guarantee that every number is confirmed. Read the record status before using a value in a plan.

Citrus value on every ring

Harvest value for one Citrus at level 1 with no mutation applied. The ring multiplier hits the entire harvest, so moving a high unit-price seed outward is usually the single biggest income jump available to you.

RingMultiplierHarvest value
Base RingEarly game7x$4.9k
Middle RingMid game13x$9.1k
Outer RingLate game19x$13.3k

Values use the harvest formula: unit price × 1.25^(level − 1) × cash multiplier × mutation × ring × (1 + saw bonus / 7), calculated at level 1 with no cash multiplier and no saw bonus.

Citrus with mutations

One Citrus on the Outer Ring at level 1, with each mutation applied in turn. Mutations multiply the same harvest the ring already multiplied, which is why they pay off most on your highest-value crops.

MutationMultiplierHarvest value
Wet1.35x$18k
Void2.25x$29.9k
Radioactive3x$39.9k
Rainbow5x$66.5k
Cosmic8x$106k
Fire10x$133k
Open Citrus in the profit calculator

How to get Citrus

Citrus comes from pulling the red lever to roll seeds. The odds are 1 in 2.6k per roll, and once it appears you buy it from the pedestal for $850k. Seed Luck upgrades and the Capybara pet improve those odds, while extra Seed Rolls let you cycle through more attempts before committing.