Exotic
Pepper
Pepper stats
- Rarity
- Exotic
- Unit price (Lv 1)
- $140k
- Grow time
- 1m
- Roll chance
- 1 in 142M
- Seed cost
- $900B
- Source
- Rolling
- Income per second
- $2.3k/s
- Unit price rank
- 27 of 88
Evidence and source scope
- Primary structural source
- BARF Fandom: Plants
- Source verification date
- July 29, 2026
- Record evidence status
- Not recorded per item
This identifies the dataset source scope, not a guarantee that every number is confirmed. Read the record status before using a value in a plan.
Pepper value on every ring
Harvest value for one Pepper at level 1 with no mutation applied. The ring multiplier hits the entire harvest, so moving a high unit-price seed outward is usually the single biggest income jump available to you.
| Ring | Multiplier | Harvest value |
|---|---|---|
| Base RingEarly game | 7x | $980k |
| Middle RingMid game | 13x | $1.8M |
| Outer RingLate game | 19x | $2.7M |
Values use the harvest formula: unit price × 1.25^(level − 1) × cash multiplier × mutation × ring × (1 + saw bonus / 7), calculated at level 1 with no cash multiplier and no saw bonus.
Pepper with mutations
One Pepper on the Outer Ring at level 1, with each mutation applied in turn. Mutations multiply the same harvest the ring already multiplied, which is why they pay off most on your highest-value crops.
| Mutation | Multiplier | Harvest value |
|---|---|---|
| Wet | 1.35x | $3.6M |
| Void | 2.25x | $6M |
| Radioactive | 3x | $8M |
| Rainbow | 5x | $13.3M |
| Cosmic | 8x | $21.3M |
| Fire | 10x | $26.6M |
How to get Pepper
Pepper comes from pulling the red lever to roll seeds. The odds are 1 in 142M per roll, and once it appears you buy it from the pedestal for $900B. Seed Luck upgrades and the Capybara pet improve those odds, while extra Seed Rolls let you cycle through more attempts before committing.
Related guides
More tools and references for planning around Pepper.
Seed database
Every seed, every rarity, every unit price and grow time. Sortable and filterable.
Profit calculator
Drop any seed into the calculator and see its real income with ring, mutation, and saw bonus layered on.
Tier list
Every seed and pet ranked S to C using real income data.
Ring placement guide
Why Outer Ring (19x) is wasted on commons, and which seeds belong on Base, Middle, and Outer.
All mutations
Wet (1.35x) to Eclipse (12x). Trigger events, per-plant rates, and shop prices.
Plant index
Every plant in one collection log — prices, roll odds, and how to unlock each entry.