All seeds

Uncommon

Watermelon

Watermelon stats

Rarity
Uncommon
Unit price (Lv 1)
$30
Grow time
10s
Roll chance
1 in 85
Seed cost
$5k
Source
Rolling
Income per second
$3/s
Unit price rank
76 of 88

Watermelon value on every ring

Harvest value for one Watermelon at level 1 with no mutation applied. The ring multiplier hits the entire harvest, so moving a high unit-price seed outward is usually the single biggest income jump available to you.

RingMultiplierHarvest value
Base RingEarly game7x$210
Middle RingMid game13x$390
Outer RingLate game19x$570

Values use the harvest formula: unit price × 1.25^(level − 1) × cash multiplier × mutation × ring × (1 + saw bonus / 7), calculated at level 1 with no cash multiplier and no saw bonus.

Watermelon with mutations

One Watermelon on the Outer Ring at level 1, with each mutation applied in turn. Mutations multiply the same harvest the ring already multiplied, which is why they pay off most on your highest-value crops.

MutationMultiplierHarvest value
Wet1.35x$769.50
Void2.25x$1.3k
Radioactive3x$1.7k
Rainbow5x$2.9k
Cosmic8x$4.6k
Fire10x$5.7k
Open Watermelon in the profit calculator

How to get Watermelon

Watermelon comes from pulling the red lever to roll seeds. The odds are 1 in 85 per roll, and once it appears you buy it from the pedestal for $5k. Seed Luck upgrades and the Capybara pet improve those odds, while extra Seed Rolls let you cycle through more attempts before committing.