Skill tree

Build A Ring Farm Skill Tree: all 49 skills, none of them cost a thing

The Update 8 Skill Tree holds 49 permanent upgrades across 3 branches and 7 sub-branches. Reach Floor 3, click the Huge Tree in front of your plot, and every skill is yours for completing a mission — no cash, no Robux, no tokens.

Total skills
49
Structure
3 branches / 7 sub-branches / 7 tiers
Unlock requirement
Floor 3
Total cost
Free
Farm Earnings skills
12 skills, +53.5% combined
Unannounced tiers
1 (Events T7)

How to unlock it

There is exactly one gate on the Skill Tree, and it is not a price. You need Floor 3.

  1. 1

    Unlock Floor 3

    The tree does not exist until your farm reaches Floor 3. Nothing you do before then affects it, and no gamepass grants early access.

  2. 2

    Find the Huge Tree

    Once Floor 3 is open, a Huge Tree spawns on the empty ground directly in front of your plot. It is a world object rather than a menu button, so you have to walk over to it.

  3. 3

    Click the tree

    Clicking the Huge Tree opens the Skill Tree interface with all 3 branches visible from the start. Deeper tiers stay locked until their mission and prerequisites are met.

  4. 4

    Complete missions to claim skills

    Every skill is a mission with a counter attached. Tier 1 missions clear themselves through normal play; deeper tiers ask for specific event, contract, or mutation counts.

Best unlock order

All 49 skills are eventually free, so the only real decision is sequence. Prerequisites run across branches: Late-Game T1 gates three separate Tier 5 skills, and the Crops sub-branch — labelled Farming in prerequisite text — gates six more. Clearing those early keeps the tree from stalling.

This order is our recommendation, based on reward value and the prerequisite chain. It is not an official path, and the game lets you claim any unlocked skill in any order.

Phase 1

Free wins

6 skills

Six Tier 1 missions that complete themselves through normal play. Hatching 15 pets, composting 10 times, and taking part in 3 events all happen before you notice, so claim them the moment the tree opens.

  1. Crops T1Growing Roots
  2. Events T1Event Regular
  3. Contracts T1Signed Sprouts
  4. Composter T1Rich Soil
  5. Mutations T1Weather Watcher
  6. Pets T1Loyal Helpers
Phase 2

Open the gates

9 skills

Every skill here unblocks something else. Crops T2 leads into Late-Game T1, which is the prerequisite for three Tier 5 skills across Pets, Contracts, and Crops. Contracts T3 unblocks Events T5, and Mutations T3 unblocks Late-Game T3.

  1. Crops T2Ring Tiller
  2. Late-Game T1Four Floor Farmer
  3. Contracts T2Reliable Farmer
  4. Contracts T3Expert Orders
  5. Mutations T2Spray Specialist
  6. Mutations T3Rare Reaction
  7. Crops T3Seed Whisperer
  8. Late-Game T2High Roller
  9. Late-Game T3Rare Roots
Phase 3

Scale the farm

20 skills

The middle tiers, ordered so every sub-branch hits Tier 4 before Late-Game T4, which demands exactly that. Once it lands, push the Tier 5 skills so Late-Game T5 can follow.

  1. Crops T4Bountiful Rows
  2. Events T2Route Runner
  3. Events T3Inspection Ready
  4. Events T4Event Collector
  5. Contracts T4Bulk Shipment
  6. Composter T2Prime Mixture
  7. Composter T3Overgrown Batch
  8. Composter T4Premium Soil
  9. Mutations T4Stacked Luck
  10. Pets T2Training Yard
  11. Pets T3Strong Team
  12. Pets T4Ability Loop
  13. Late-Game T4Master of Systems
  14. Events T5Event Veteran
  15. Contracts T5Celestial Client
  16. Composter T5Garden Alchemy
  17. Mutations T5Mutation Master
  18. Crops T5Golden Orchard
  19. Pets T5Perfect Pack
  20. Late-Game T5Ancient Harvest
Phase 4

Finish the tree

14 skills

Clear every Tier 6 first, then Late-Game T6, which gates the Contracts and Crops Tier 7 skills. Ring Farm Ascendant goes last because it needs Tier 7 in every other sub-branch, including the Events tier nobody has seen yet.

  1. Crops T6Mycelial Appraiser
  2. Composter T6Overgrowth Oracle
  3. Mutations T6Bubblegum Alchemy
  4. Pets T6Lasting Treats
  5. Events T6Storm Chaser
  6. Contracts T6Master Dispatcher
  7. Late-Game T6Celestial Magnet
  8. Crops T7Celestial Agronomist
  9. Composter T7Deep Soil Investor
  10. Mutations T7Master of Mutations
  11. Pets T7Perfect Packmaster
  12. Contracts T7Celestial Ledger
  13. Events T7TBA
  14. Late-Game T7Ring Farm Ascendant

Player branch

Three sub-branches built around what you do rather than what you grow: pets, live events, and contracts. Half the Farm Earnings percentages in the tree sit here, alongside the Saw Yield and Sprinkler bonuses.

Pets

Hatching, levelling, and treats. Two tiers pay Pet Earnings, two extend treat duration, and Tier 5 will not open until Late-Game T1 is done.

TierSkillRequirementRewardPrerequisite
T1Loyal HelpersHatch 15 pets+5% Pet Earnings
T2Training YardLevel up pets 150 times in total+10% Pet Treat duration
T3Strong TeamHatch 8 Secret or higher pets+10% Pet Earnings
T4Ability LoopTrigger pet abilities 200 times-10% pet ability cooldown
T5Perfect PackFeed 50 Super Pet Treats+10% Pet Ability BoostLate-Game T1
T6Lasting TreatsFeed 100 Super Pet Treats+5% Pet Treat duration
T7Perfect PackmasterTrigger pet abilities 750 times+5% Pet Earnings

Events

Weather and interactive events, including Trucker runs and Alien Invasion. Three tiers pay Farm Earnings; the seventh has never been revealed.

TierSkillRequirementRewardPrerequisite
T1Event RegularTake part in 3 gameplay events+1% Farm Earnings
T2Route RunnerTake part in 3 Trucker or Alien Invasion events+2.5% Seed Luck
T3Inspection ReadyEarn an A rating from the Trucker 10 times+5% Saw Yield
T4Event CollectorRoll 75 Bee Tokens+3% Farm Earnings
T5Event VeteranTake part in 100 events+5% Farm EarningsContract T3
T6Storm ChaserTake part in 250 events+15% Sprinkler Power
T7TBAUnannouncedTBATBA

Contracts

Contract completions and total submitted value. The value thresholds jump hard — 1B at Tier 2, 250T at Tier 4, 5qd at Tier 6.

TierSkillRequirementRewardPrerequisite
T1Signed SproutsComplete 5 contracts+5% Sprinkler Boost
T2Reliable FarmerSubmit 1B in total contract value+1% Farm Earnings
T3Expert OrdersComplete 10 Expert or higher contracts+5% Saw Yield Boost
T4Bulk ShipmentSubmit 250T in total contract value+3% Farm Earnings
T5Celestial ClientComplete 20 Master or higher contracts+1 extra reward from Celestial contractsLate-Game T1
T6Master DispatcherSubmit 5qd in total contract value+5% Saw Yield Boost
T7Celestial LedgerComplete 50 Master or higher contracts+5% Farm EarningsLate-Game T6

Farm branch

Crops, Composter, and Mutations. This is where the sell-value multipliers live, and the Crops sub-branch is the one other branches keep calling Farming in their prerequisites.

Crops

Harvest counts, seed rolls, and Floor 4 income. Other branches refer to this sub-branch as Farming when they list it as a prerequisite.

TierSkillRequirementRewardPrerequisite
T1Growing RootsHarvest 5,000 crops on Floor 3 or higher+1.5% Farm Earnings
T2Ring TillerHarvest 35,000 crops on Floor 3+ and earn 100Q from crops+2.5% crop sell value
T3Seed WhispererRoll seeds 3,000 times+3% Farm Earnings
T4Bountiful RowsHarvest 15,000 mutated crops on Floor 3++4% mutated crop sell valueMutation T1
T5Golden OrchardEarn 25Sp cash from Floor 4 crops+6% Plant EarningsLate-Game T1
T6Mycelial AppraiserEarn 2.5Sp cash from Floor 4 crops+5% mutated crop sell value
T7Celestial AgronomistRoll 5 Celestial seeds+6% Farm EarningsLate-Game T6

Composter

Compost submissions and Overgrown rewards. Its Tier 7 pays the single largest number in the tree at +75% submitted crop value.

TierSkillRequirementRewardPrerequisite
T1Rich SoilCompost 10 times+5% Composter Reward Luck
T2Prime MixtureClaim 15 Overgrown composter rewards+10% Overgrown reward luck
T3Overgrown BatchSubmit 50qd in total composter value+5% submitted crop value
T4Premium SoilUse the composter 50 times-20% composter cooldown
T5Garden AlchemySubmit 100qd to the Floor 4 composter+15% submitted crop valueFarming T3
T6Overgrowth OracleClaim 75 Overgrown composter rewards+25% Overgrown reward luck
T7Deep Soil InvestorSubmit 500qd to the Floor 4 composter+75% submitted crop valueFarming T6

Mutations

Weather mutations, sprays, and Cosmic+ harvests. Two tiers give a chance for a spray not to be consumed when you use it.

TierSkillRequirementRewardPrerequisite
T1Weather WatcherTake part in 10 weather events+3% sell value on weather-mutated crops
T2Spray SpecialistUse 75 sprays+5% mutated crop sell value
T3Rare ReactionHarvest 5,000 Radioactive, Rainbow, or Cosmic crops+7.5% Rainbow+ sell value
T4Stacked LuckUse 20 Rainbow, 20 Cosmic, and 5 Bubblegum sprays10% chance a spray is not consumed
T5Mutation MasterHarvest 100,000 Cosmic or higher mutated crops+15% mutated crop earningsFarming T3
T6Bubblegum AlchemyUse 20 Bubblegum or higher sprays+5% Rainbow+ sell value
T7Master of MutationsHarvest 500,000 Cosmic or higher mutated crops5% chance a spray is not consumedFarming T6

Late-Game branch

A single sub-branch of 7 tiers that acts as the spine of the whole tree. Its first tier gates three Tier 5 skills, its sixth gates two Tier 7 skills, and its own Tier 4 and Tier 7 require you to have levelled every other sub-branch.

Floor 4, Celestial seeds, and cumulative cash. Half of these tiers are gated on progress made elsewhere in the tree.

TierSkillRequirementRewardPrerequisite
T1Four Floor FarmerUnlock Floor 4 and reach Saw Yield level 50+3% Farm EarningsFarming T2
T2High RollerRoll seeds 25,000 times+15% Seed LuckFarming T3
T3Rare RootsOwn 10 Cosmic plants+10% Sprinkler BoostMutation T3
T4Master of SystemsReach Tier 4 in every other sub-branch+10% Saw Yield Boost
T5Ancient HarvestEarn 500Sp cash in total+10% Farm EarningsThree branches at T5
T6Celestial MagnetRoll 15 Celestial seeds+20% mutated crop earnings
T7Ring Farm AscendantReach Tier 7 in every other sub-branch+12% Farm Earnings

Total Farm Earnings bonus

12 of the 49 skills reward Farm Earnings directly. Added together they come to +53.5%, which is the figure worth planning around — provided the game adds them.

If bonuses add up
+53.5%
If bonuses compound
+67.8%
SkillSub-branchBonus
Event RegularEvents T1+1%
Event CollectorEvents T4+3%
Event VeteranEvents T5+5%
Reliable FarmerContracts T2+1%
Bulk ShipmentContracts T4+3%
Celestial LedgerContracts T7+5%
Growing RootsCrops T1+1.5%
Seed WhispererCrops T3+3%
Celestial AgronomistCrops T7+6%
Four Floor FarmerLate-Game T1+3%
Ancient HarvestLate-Game T5+10%
Ring Farm AscendantLate-Game T7+12%

What is still unknown

The Skill Tree is new and community documentation is still filling in. These are the gaps we will not guess at.

  • How the percentages stack

    Additive or multiplicative is the single biggest open question, and it is the difference between +53.5% and +67.8% Farm Earnings across the whole tree.

  • Events Tier 7

    The seventh Events skill has no name, mission, or reward on record. It is the only blank tier in the tree, and it blocks Late-Game T7, which requires Tier 7 everywhere else.

  • Crops T5 asks for more than Crops T6

    Golden Orchard wants 25Sp of Floor 4 crop income while Mycelial Appraiser, one tier later, wants 2.5Sp. Either the thresholds are recorded the wrong way round or the tree really is out of order, so we have left both exactly as documented.

  • The two spray-refund chances

    Mutations T4 gives a 10% chance a spray is not consumed and Mutations T7 gives 5%. Whether that means 15% in total or the later skill simply replaces the earlier one has never been confirmed.

  • Whether skills can be reset

    No respec, refund, or reset has been documented. Since nothing costs currency, a reset would serve little purpose, but we cannot confirm one does not exist.

Skill data compiled from the Build A Ring Farm Wiki (Fandom), checked 2026-07-27. The wiki reflects the tree as it stands today rather than as it launched in Update 8 — later tiers reference Floor 4 and Celestial seeds, both added afterwards. Source: https://barf.fandom.com

Skill Tree FAQ

How do you unlock the Skill Tree in Build A Ring Farm?

Reach Floor 3. A Huge Tree then appears on the open ground directly in front of your plot, and clicking it opens the Skill Tree menu. That is the only requirement — no level, quest, or purchase is attached to it.

Does the Skill Tree cost anything in Build A Ring Farm?

No. None of the 49 skills costs cash, Robux, or tokens, and no gamepass unlocks them faster. Every skill is claimed by completing its mission, which makes the tree the cheapest permanent boost in the game.

How many skills are in the Build A Ring Farm Skill Tree?

49 in total — 3 branches split into 7 sub-branches of 7 tiers each. 1 of them, the seventh Events tier, has not been announced yet.

What is the best order to unlock Skill Tree skills?

Claim the six Tier 1 missions first, since normal play completes them anyway, then clear Crops T2 and Late-Game T1 — Late-Game T1 is the prerequisite for three separate Tier 5 skills. Contracts T3 and Mutations T3 come next because they unblock Events T5 and Late-Game T3. This is our recommendation rather than an official path.

Do Skill Tree bonuses stack additively or multiplicatively?

Unknown. The game shows each reward as a flat percentage and never explains how two of them combine. Summing the 12 Farm Earnings rewards gives +53.5%; compounding them gives +67.8%. Until someone runs a controlled test, plan around the lower figure.

Can you reset or respec the Skill Tree?

No reset has been documented. Because skills cost nothing to unlock and none of them conflict with each other, there is no obvious reason to respec — take every skill you qualify for.